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    July 18, 2007

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    Comments

    Nobody Fugazi

    Take a look at http://www.openmetaverse.org

    Also - do we really, really want a software response system talking to customers in virtual worlds? The beauty of virtual worlds is that they can connect *people*. I'd want to talk to an automated piece of software as much as I want to be asked to press '1' if frustrated.

    Steven Noble

    I'm not so sure. Walking an avatar into a virtual building sounds like how I'd use the internet to place- and time-shift an experience that I intend to enjoy. With experiences I'm not likely to enjoy, like shopping for health insurance, I'd rather a bot trawled the semantic web and spoke to customer service reps on my behalf, gathering and returning usable information with as little guidance from me as possible.

    Scott Pettet

    I'm with you Brad. Virtual worlds such as SL hold no appeal for me and I suspect while ever they're referred to as 'games', or something that people 'play', their appeal will be more broadly limited.

    I like Steven's thought on the bot. What would attract me is if that concept were further extended. For example, what if my SL avatar had a degree of AI? Simple, rules-based intelligence that enabled it to do things on my behalf.

    Say I'm in a conference or seminar and hence out of the office and less productive than I might ordinarily be. What if my avatar could interact on my behalf in the real world? It could mash with my RSS and collect the news I'm interested in. Mash with my telco to log my calls and SMS (perhaps even respond?). Mash with my email to log and respond (even if only out of office message) incoming messages. And, as per Steven's comment, I could give it tasks to do.

    When I get back to the office, my avatar gives me a hand over of what's happened in my absence, instead of me having to check numerous sources and pull things together myself.

    During the virtual world round table at yesterday's FoM event, a colleague suggested we might see this sort of thing in five years. I'm thinking closer to 12 months.

    Interesting times ahead.

    Simon Sharwood

    Someone said to me the other day that the only reason people complain about contact centres is they have forgotten how bad the retail experience is from services companies!
    Recreating retail online, even 3d, therefore seems problematic to this little black duck ...

    CHRIS SIMON

    I have commented widely about SL and we have a meta-verse version of our Brackets Social Networking product ‘at the ready’, but I’m with you on having ‘two minds’ about SL, whilst always having been fascinated. But I also think all these virtual areas cross over to social networking and it seems that Australia is the only market left that has a bit of a different opinion about social technologies, according to what I’ve read in your’s and other features? Other than the ‘state of broadband’ in Australia definitely having always ‘been different’, it seems to be that you classify social networking just as a form of blogging, podcasting, citizen publishing or even public relations. It’s part of the fabric of human uploading and downloading society for goodness sake and an integral mass marketing and branding device! Social Networking is now a predominant activity for global internet and mobile users. One in five adults has visited a social networking portal and an equal 20% of regular internet and mobile users have visited a social networking site in the last 30 days. In South Korea, 30% of the country’s entire population has a profile account with one of the oldest social networking sites in the world!!!! The various ways users interact socially means it’s NOW MASS WORLD MARKET! Chat, txt, email, video, file sharing, forum, games and so on. I hope Australia’s ‘Digital Army’ catches on to this social phenomena thing as quickly as their digital counterparts and even network partners throughout the rest of the world?

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